AI Insights · Timothy · October 2021
Top 5 Business Games on Unified Platform in Italy Q3 2021
In Q3 2021, Italy's top 5 business games on a unified platform saw varied performance in downloads, revenue, and active users. Discover the highlights from Sensor Tower data.
In Q3 2021, the performance of the top 5 business games on a unified platform in Italy demonstrated diverse trends in downloads, revenue, and active users. Below we dive into the specifics of each game, based on data from Sensor Tower.
Grand Hotel Mania: Management from MY.GAMES B.V. saw a steady increase in weekly revenue, peaking at approximately $6.4K in mid-August. Weekly downloads also showed significant growth, reaching a high of 7.3K in the week of August 9. However, the weekly active users peaked at around 47.3K in mid-August but saw a decline towards the end of the quarter, standing at 32.3K in the final week of September.
Bid Wars 2 – Pawn Shop Tycoon by By Aliens L.L.C - F.Z experienced a notable increase in weekly revenue in mid-August, hitting approximately $2.9K. Weekly downloads peaked at 7.2K during the first week of August. The game’s active users also saw a significant uptick, peaking at around 31.9K in early August but ending the quarter at about 24.3K.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed a varied revenue trend, peaking at around $1.6K in mid-September. Weekly downloads reached a high of 10K in mid-September. Active users also showed a strong upward trend, peaking at approximately 19.1K in the third week of September.
Idle Inn Empire: Hotel Tycoon by SayGames LTD had a relatively modest revenue peak of about $1.6K in early August. Downloads were highest in early July at 2.5K, but they declined steadily throughout the quarter. Active users peaked at around 4.5K in early August but ended the quarter at about 2.6K.
Hotel Craze® Design Makeover from TECHVISION PTE. LTD. saw its highest weekly revenue of approximately $1K in early August. Downloads peaked at 1.9K in mid-September. Active users saw a significant increase, peaking at around 6.1K in mid-September and ending the quarter at about 5.3K.
These insights reveal the dynamic nature of the business games market in Italy. For more detailed insights, visit Sensor Tower.